Flaccid (PC, 2024)

It started as more of a stealth game. The idea was to make something that drew on my experiences trying to navigate sexualized queer spaces as someone who feels conflicted and inconsistent about gender. I wanted to use comedic physics to mirror the way it feels to exist in a body, specifically a trans, fat body, which directed the game a bit away from it’s original stealth goals and towards something much more arcade based and humorous. Now I would describe it as a high-speed, gender-dodging, obstacle course.

Created and exhibited as a part of Interaccess’s VectorFest 2024 Game Jam Residency, 

deu(s ex) machina.